The Reach High Modular System was designed with two goals in mind; create a tool which can improve the quality of a volleyball player's training and be marketable to all levels of volleyball players. The initial design was conceived by Mr. Andrew Wimmer and consisted of one attachment used for practice of hitting or "spiking" the volleyball. The first prototype had a shape similar to the lowercase Greek letter omega, which would hold the volleyball connected to a three-section 12' extendable pole by 3-D printed PLA parts, zip-ties and a shortened lacrosse stick. The materials that made up the first prototype were simple, but unsustainable. The reproduction process, including both the simplicity and sustainability of materials was taken into account for future design iterations. The latest iteration of the hitting attachment consists of improved 3-D printed ABS parts with rectangular bores to compensate for a crossbar made from 1" square channel aluminum. In the interest of making the best product, the remaining materials were consistent with the original design. The setting attachment was designed with the goal of improving the accuracy of a players setting technique. The current iteration supports 3-D printed ABS connections that allow a hoop of PVC to be angled at 15-degree increments depending on the system's distance from the setting player. The blocking attachment was designed to simulate an opposing player. The practicing player would do their best to avoid the lightweight and mobile blocking attachment. The basic design consisted of a square of PVC and 3-D printed ABS connections. Nylon canvas was chosen as the material that would fill the square and act as the absorbing surface. All three attachments used the same modular t-piece that connected the design to the three-section 12' extendable pole. With this t-piece, the modularity and ease of use for the system were ensured, because it was designed such that no tools were required to switch between the three attachments. Future iterations prioritize the ability of a player to use the system without aid from others, and further hone not only the materials and functionality, but the aesthetics as well.
Authors
First Name
Last Name
Hunter
Miller
Michael
Hastings
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Submission Details
Conference URC
Event Interdisciplinary Science and Engineering (ISE)