Title:
Stronger Practical Game-Playing AI for Duelyst II
Poster
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Abstract
Duelyst II is an online collectible card game (CCG) that features a 9x5 grid board, making it a cross between the popular CCG Hearthstone and chess. It is a partially-observable stochastic game (POSG) with a large branching factor and the ability to take several actions in a time-limited turn, making it a challenging domain for AI. On top of that, successor generation is very slow, so the best practical AI for the game currently is one-step lookahead using a hand-crafted static evaluator (which I developed). I introduce novel methods of action abstraction and behavior cloning for Duelyst II and show that two of my new agents exceed the performance of the existing AI. I also investigate why incorporating learning does not lead to a higher winrate even though it helps to predict some human player actions.
Authors
First Name |
Last Name |
Bryan
|
McKenney
|
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Submission Details
Conference GRC
Event Graduate Research Conference
Department Computer Science (GRC)
Group Poster Presentation
Added April 12, 2024, 1:18 p.m.
Updated April 12, 2024, 1:19 p.m.
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